Archive for the ‘ Games ’ Category

Ubisoft makes an “erotic” Wii/PS3 motion control game, rated ages 12 and up

Don’t believe me? Here’s the trailer for We Dare.

I have no idea who this is being marketed to, other than maybe swingers or idiots with too much time on their hands.


Elder Scrolls V: Skyrim Gameplay Trailer

I was a little late in posting this today, because I spent all day freaking out about it. I won’t really describe it, because I can’t possibly do it justice. Just watch it for yourself.

Yeah. 11.11.11. Can’t come soon enough.

Things I’m looking forward to in 2011

2010 is nearly wrapped up – Christmas is over, the turkey is digested and we uploaded our year end podcast – so all that’s left to think about is the drunken state on New Years Eve and the migraine hell on New Years Day. Oh, and the rest of 2011. That’ll be big too. I just figured I’d run down some of the things I’m hyped for in the coming year.

Games – Where to begin? While there isn’t much in the way of new IPs (other than Bulletstorm and LA Noire), established franchises are getting a huge surplus of games in 2011. Total War: Shogun 2, Uncharted 3, Mass Effect 3, Crysis 2, The Elder Scrolls V: Skyrim, Gears of War 3, to name but a handful. Next year is indeed going to be very busy.

Books – While I don’t really get “hyped” for books and their release dates that much anymore (I prefer to just go to the bookstore and browse), I’ll say that the third book in Chuck Hogan/Guillermo Del Toro’s Strain trilogy has me considerably excited. After the downer ending (spoilers! sometimes middle chapters of trilogies have downer endings, folks) of the second book, I’m really interested to see where they go with the story. If you haven’t read it, I would recommend checking out the first book The Strain – Hogan and Del Toro have taken this waning vampire trend and steered it towards surprising and genuinely scary waters.

Music – Just like games, so much is happening in music this coming year. Firstly, the expected but mysterious new Radiohead album, which has to be coming out in 2011 (it just has to!). I am really, really, really looking forward to it. In fact, I am going through their entire catalogue while writing this article.
As for confirmed albums, The Decemberists (The King is Dead), The Strokes (TBA), Fleet Foxes (TBA), Dr. Dre (Detox, it’s coming out, I promise!), R.E.M. (Collapse Into Now), and M83 (TBA) round out what I’m looking forward to next year.

Movies – Unlike the rest of my categories, movies is kind of sparse. Maybe it’s because I haven’t been exposed to too much 2011 marketing. The only thing I can think of that’s not standard popcorn fare is The Tree of Life, Terrence Malick’s sprawling opus about the human condition finally comes out next year. Other than that, we’ve got The Deathly Hallows, Pt 2, that third Transformers movie which will be two hours of utter nonsense but I’ll still be endlessly entertained, and a huge bevy of superhero movies I probably won’t see – The Green Lantern, The Green Hornet, Thor (which seriously looks like some atrocious shit), Captain America, et al. Maybe as we progress further through the year some better looking movies will pop up. There are still a few apparently good ones from 2010 I haven’t seen, Black Swan, True Grit and 127 Hours, to name but a few.


It should be a pretty fun year for entertainment at least.

Hey, so we recorded a new episode of the Bodycast

Josh and I got together with Jordan and Steven, two friends of mine to record a super long episode of the Bodycast this week. Clocking in at almost 2 hours, we’re covering our favorite crap of the year, specifically movies and games (and some music and TV). Click on Bodycast at the top of the page for the appropriate links (it’s episode 6!). And remember to try and win our guess that track contest, and win a chance at some random games from the Steam store! Get busy listening…

Just felt like I should share this

God, I really want to play Mass Effect 2 again. Or watch Raiders of the Lost Ark. I’m confused now.

What I hope to see (and see changed) in Elder Scrolls V: Skyrim

If it wasn’t evident from my last post, and my general attitude here, I’m a huge fan of Bethesda and their Elder Scrolls series. I’ve easily put over 150 hours into Oblivion since it came out in 2006, so I think I’m pretty well hyped for the next instalment, called Skyrim. But, being such a huge fan and accounting for the number of hours I’ve put into the series means I have a pretty good idea about the flaws that the last game had. So here’s a brief but important list of what I hope Bethesda adds, changes, and tweaks for Elder Scrolls V: Skyrim.

Change the engine
This is something that has been confirmed by Bethesda. The Gamebryo engine – which looked amazing in 2006 but has since aged very badly – is out, and Bethesda says that there will be a brand new engine on display for Skyrim. A new engine would fix a lot of things. While the environments in Bethesda games have remained great, the character animations and modelling have seriously lagged behind industry standards. So what is it – a third party engine? Something they made from scratch? A fancy new idTech engine, borrowed from the recently acquired John Carmack? Only Bethesda knows, and they’re keeping their cards pretty close to the vest – I’m sure we’ll see more details in the coming months, with an 11/11/11 release date for the game.

Change the combat
While I found Oblivion to be a very immersive and at times exhilarating experience, the combat in the game definitely wasn’t. It was very much a block -> attack affair, or if you were doing ranged combat, backing up while firing arrows or magic spells. It got boring and brought the game down a bit. I hope they revamp the combat system, make it a little more immersive. One of the best parts about Mass Effect 2 is how improved the combat was over the original, and I’m hoping Bethesda can pull a similar feat with Skyrim.

Hire more voice actors, damn it!
This has been a big complaint with Oblivion and Fallout 3 – every third or fourth NPC sounds exactly the same. It’s an easy fix – just hire more people, and definitely write more random dialog. Having to hear the same conversations between NPCs over and over and over is very grating, and pulls you right out of the game, which kills any immersive quality the game might have had.

A more interesting main quest

Another common complaint with Oblivion was that with such a huge array of interesting characters and sidequests to do separate from the main quest, why would anyone even touch the main quest? When most people did, they found it boring and claimed it lacked the flair and charm of the rest of the game, and I have to agree. The main quest in Fallout 3 was a little more interesting, but not by much. I can’t really toss out any suggestions here, I’d just say that they should make the main quest just as interesting as the sidequests, so that people don’t think it’s just something to slog through.

That’s my two cents about Bethesda and Skyrim, if you feel like I missed something, feel free to drop a comment.

11/11/11 — Elder Scrolls V comes out, and my social life dies for good

The VGAs, that annual parade of incompetence and disrespect toward the entire video game industry is happening right this moment, and the one thing they’re good for – showing off video game trailers – made me jump out of my pants. That’s because Bethesda finally announced a long awaited sequel to Elder Scrolls IV: Oblivion called Elder Scrolls V: Skyrim. Just seeing the words on the screen made my eyes boggle. I’ve been waiting for a new Elder Scrolls game since Oblivion dropped in 2006.

If you’re curious, Skyrim is

the northernmost province of Tamriel, and is a cold and mountainous region. Although it is one of Tamriel’s less hospitable provinces, it has been home to both elven and human civilization since time immemorial. It is currently inhabited by the human race of Nords.

Thanks to The Unofficial Elder Scroll Wiki for the above information.

Between this and Mass Effect 3, also announced today, I believe I’m set for the next few years for RPGs.